Ray texture: Difference between revisions
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== Usage == | == Usage == | ||
<source lang="python"> | <source lang="python"> | ||
set ray_texture, X # where X= | set ray_texture, X # where X = 0 ... 5 | ||
</source> | </source> | ||
| Line 24: | Line 24: | ||
Image:Ray_texture_5.png|Ray Texture 5 (Fiber) | Image:Ray_texture_5.png|Ray Texture 5 (Fiber) | ||
</gallery> | </gallery> | ||
= See Also = | |||
* [[ray_texture_settings]] | |||
[[Category:Settings|Ray Texture]] | [[Category:Settings|Ray Texture]] | ||
Latest revision as of 20:10, 22 August 2023
Overview
ray_texture sets what texture PyMol applies to the surface of your object during ray tracing. Options now consist of
- None
- Matte 1
- Matte 2
- Swirl 1
- Swirl 2
- Fiber
Usage
set ray_texture, X # where X = 0 ... 5
Examples
The thumbnails are most likely too small to see the detail. Please click on each image to see a close up.
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Ray Texture 0 (None)
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Ray Texture 1 (Matte 1)
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Ray Texture 2 (Matte 2)
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Ray Texture 3 (Swirl1)
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Ray Texture 4 (Swirl 2)
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Ray Texture 5 (Fiber)