Ray texture
Appearance
Overview
[edit]ray_texture sets what texture PyMol applies to the surface of your object during ray tracing. Options now consist of
- None
- Matte 1
- Matte 2
- Swirl 1
- Swirl 2
- Fiber
Usage
[edit]set ray_texture, X # where X = 0 ... 5
Examples
[edit]The thumbnails are most likely too small to see the detail. Please click on each image to see a close up.
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Ray Texture 0 (None)
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Ray Texture 1 (Matte 1)
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Ray Texture 2 (Matte 2)
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Ray Texture 3 (Swirl1)
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Ray Texture 4 (Swirl 2)
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Ray Texture 5 (Fiber)