Mesh
Appearance
Overview
[edit]PyMOL has a web-like, Mesh representation, as shown in the example images below.
Using the internal GUI, you may enable mesh by clicking the box with the letter S in it and selecting mesh.
Syntax
[edit]# show the selection, SEL, in mesh
show mesh, SEL
# using the 'as' keyword
as mesh, SEL
Example
[edit]select B, i. 40-110
show mesh, B
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Mesh Representation Example
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Mesh in ray_trace_mode,0
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Mesh in ray_trace_mode,3; burnt and probably not what you're looking for.
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Mesh with width of 0.5, half of normal
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Using mesh is a great way to show enclosed pockes.
Settings
[edit]- cavity_cull
- mesh_carve_cutoff
- mesh_cutoff
- mesh_quality
- mesh_carve_selection
- mesh_grid_max
- mesh_radius
- mesh_carve_state
- mesh_lighting
- mesh_skip
- mesh_clear_cutoff
- mesh_mode
- mesh_solvent
- mesh_clear_selection
- mesh_negative_color
- mesh_type
- mesh_clear_state
- mesh_negative_visible
- mesh_width
- mesh_color
- mesh_normals
Notes
[edit]- Mesh doesn't ray trace well in set [ray_trace_mode]], 3. Try setting this to 0 if you mesh looks wonky.