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Cylinder shader ff workaround

From PyMOL Wiki

New in PyMOL 1.5.0

Removed in PyMOL 1.7.6

OVERVIEW

[edit]

When cylinders (as in stick representation) are drawn incorrectly, enabling this option might fix the problem. This option is often required in NVIDIA's video cards (GeForce and Quadro).

USAGE

[edit]
set cylinder_shader_ff_workaround, on

The default is off.

Once you found this option necessary, you can add this to .pymolrc.