Difference between revisions of "Blender"

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<tr><td><b>HELP! : </b> Fellow Blenderheads please help improve this page!!!</td></tr>
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== Introduction ==
 
== Introduction ==
An attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.
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This is an attempt at using [https://en.wikipedia.org/wiki/Blender_(software) Blender], an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.
  
 
Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/
 
Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/
  
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A great starting place for getting comfortable with Blender is the Blender Wiki: http://wiki.blender.org/
  
== Examples ==
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These tutorials are for Windows.
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== Tutorials ==
 
Representative examples. Please change/improve.
 
Representative examples. Please change/improve.
  
=== 1. Translucent Surfaces ===
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=== [[1. Importing a PyMol Structure into Blender]] ===
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=== [[2. Translucent Surfaces]] ===
 
High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.
 
High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.
  
==== Step 1 ====
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=== [[3. Joining Atoms]] ===
Load the PDB file 3IQS into PyMOL, duplicate it twice and rename the two new objects to "3IQS_cartoon" and "3IQS_surface" as shown in the image below:
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== Why Blender? ==
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* Blender is FREE (as in beer)
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* Blender is Open Source and therefore FREE (as in freedom)
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* Blender is an extremely capable 3D graphics program and perhaps the only FOSS program capable of taking on similar commercial software head-to-head (Maya/Max/Modo etc.)
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* To see some examples of what Blender can do check out:
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** http://www.elephantsdream.org/
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** http://www.bigbuckbunny.org/
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** http://www.yofrankie.org/
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== Blender Help ==
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Blender is a perfect complement to PyMOL for creating high quality images and animation, but has a pretty steep learning curve. The following are a few resources that may be of help along the way:
  
[[File:Scr01.png]]
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* http://www.blender.org/education-help/
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* http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro/Beginner_Tutorials
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* http://forums.cgsociety.org/forumdisplay.php?f=91
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* http://blenderartists.org/forum/
  
 
== References ==
 
== References ==
 
* Blender : http://www.blender.org/
 
* Blender : http://www.blender.org/

Latest revision as of 01:48, 25 October 2014

HELP! : Fellow Blenderheads please help improve this page!!!

Introduction

This is an attempt at using Blender, an open-source, free, 3D modeling software to render, pose and animate objects exported from Pymol.

Blender may be downloaded freely for all major platforms (Win/Mac/Linux), from: http://www.blender.org/download/get-blender/

A great starting place for getting comfortable with Blender is the Blender Wiki: http://wiki.blender.org/

These tutorials are for Windows.

Tutorials

Representative examples. Please change/improve.

1. Importing a PyMol Structure into Blender

2. Translucent Surfaces

High quality translucent surfaces, better than PyMOL's internal renderer/ray-tracer.

3. Joining Atoms

Why Blender?

Blender Help

Blender is a perfect complement to PyMOL for creating high quality images and animation, but has a pretty steep learning curve. The following are a few resources that may be of help along the way:

References