Gallery

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PyMOLWiki Gallery
Cool PyMOL-generated Images and their Scripts.

Add Your Own



A "Sliced" Image What To Type
Image merged.png
Description
A more complex example of how to create an image of a slice.


See Also
# example script for creation of an image with a slice region
load $PYMOL_PATH/test/dat/1tii.pdb
orient

# must disable depth cue and shadows
unset depth_cue
unset ray_shadows
set ray_trace_mode, 0

# this controls the z depth of the slice plane
# (sets it halfway between the clipping planes)
fraction = 0.42
view = cmd.get_view()
near_dist = fraction*(view[16]-view[15])
far_dist = (view[16]-view[15]) - near_dist
cmd.clip("near", -near_dist)

# render opaque background image
as surface
set ray_interior_color, grey80
set opaque_background
set surface_color, white
ray
save image_back.png

cmd.clip("near", near_dist)
cmd.clip("far", far_dist)

# render the foreground image
as cartoon
util.cbc
unset opaque_background
ray
save image_front.png

# now use Photoshop, Gimp, or ImageMagick to combine the images
system composite image_front.png image_back.png image_merged.png
system display image_merged.png



Grid Mode What To Type
Gm2.png
Description
This image shows Grid Mode in action.


See Also
fetch 1cll 1sra 1ggz 5pnt 1rlw 1cdy;
set grid_mode



Cool Perspective What To Type
Fov60.png
Description
This image shows a perspective through Field_Of_View.


See Also
load prot.pdb;
zoom i. 46-49 and n. CA
set field_of_view, 60
ray



Representing a binding pocket What To Type
Pocket.png
Description
This image shows a nice way to show binding surfaces


See Also
load $TUT/1hpv.pdb, tmp
extract lig, organic
extract prot, polymer
delete tmp

set surface_carve_cutoff, 4.5
set surface_carve_selection, lig
set surface_carve_normal_cutoff, -0.1

show surface, prot within 8 of lig
set two_sided_lighting
set transparency, 0.5
show sticks, lig
orient lig

set surface_color, white
set surface_type, 2  # mesh
unset ray_shadows



QuteMol Like What To Type
QuteMolLike.png
Description
QuteMol like image--modern feel to it.


See Also
load $TUT/1hpv.pdb
set_color oxygen, [1.0,0.4,0.4]
set_color nitrogen, [0.5,0.5,1.0]
remove solvent
as spheres
util.cbaw
bg white
set light_count,10
set spec_count,1
set shininess, 10
set specular, 0.25
set ambient,0
set direct,0
set reflect,1.5
set ray_shadow_decay_factor, 0.1
set ray_shadow_decay_range, 2
unset depth_cue
# for added coolness
# set field_of_view, 60
ray