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== Movie Making & the PyMOL GUI == For those people who prefer to use the mouse alot in PyMOL, this page is for you. The GUI is also quite useful for doing some basic utility functions like appending the rocking/rolling of a molecule in your movie. * These screenshots are all current as of PyMOL 1.2b8. === Basic TK GUI === [[Image:tkgui1.png|center|frame|The basic TK GUI. Menu options are File, Edit, Build, etc.]] ==== Movie Menu ==== This image shows the movie menu in PyMOL. [[Image:tkgui2.png|center|frame|The movie menu in PyMOL]] * '''Append''' just adds X seconds to the end of your movie. This is the equivalent of '''[[madd]] 1 x(FPS*time)'''. So, you can very easily add anywhere from 1/4s to 60 seconds to your video. You can use this multiple times. [[Image:tkgui3.png|center|frame|The Movie->Append submenu]]. * '''Frame Rate''' submenu that controls the frame rate of your movie in frames per second. It also controls whether or not the frame openGL screen frame rate is shown. [[Image:tkgui4.png|center|frame|"Frame Rate" submenu]] ==== Scene Menu ==== For storing our scenes, we can issue the ''[[scene]] store'' command or '''[[mview]] store scene=sceneName''' command. You can also use the mouse and store/recall/clear scenes. [[Image:tkgui5.png|center|frame|Scene Menu]] ===== Scene's Recall Submenu ===== This menu shows the first 12 scenes stored by F-key that you can recall (if they were stored). Please take note of the '''[[Scene_buttons|Buttons]]''' menu. This make a small menu of scenes in the lower left hand corner of your openGL screen. Very handy for roving through, moving around and switching to scenes. [[Image:tkgui6.png|frame|center|Scene->Recall submenu]] ==== Mouse Menu ==== There is a new mouse mode called [[Three_Button_Motions]]. So we now have View->Edit-Motions as mouse modes. See [[Config_Mouse]]. [[Image:tkgui7.png|frame|center|Mouse Menu]] === openGL GUI === === Mouse Modes === If you've chosen '''Mouse->3 Button All''' Modes from the Tk GUI you can now access the new mouse modes by clicking on the mouse info panel in the lower righ of the openGL window. Click until the modes cycle through Edit->View->Motions->Edit->... <center> <gallery widths="200px" heights="300px"> Image:glgui1.png|Editing mode pay careful attention to the button on top. Image:glgui2.png|Viewing mode pay careful attention to the button on top. Image:glgui3.png|Motions mode pay careful attention to the button on top. </gallery> </center> ==== Motions Mode ==== In motions mode, if you click on '''all->M''' you get options for storing, clearing, smoothing, interpolating, etc ''the camera'' motions and positions. <center> <gallery widths="400px" heights="300px" perrow=2> Image:glgui4.png|All->Motions shows a menu for Camera Motion/Position options Image:glgui5.png|All->Motions->Store with Scene allows you to assign the chosen scene with the current frame. Image:glgui6.png|All->Motions->Store with State allows you to assign a chosen state to this scene. Image:glgui7.png|All->Motions->Smooth helps with smoothing interpolation between scenes Image:glgui8.png|''ALA''->Motions menu shows our options, similar to the camera, but this time for the ''ALA'' fragment. </gallery> </center> [[MovieSchool_2| ← Previous Lesson]] [[MovieSchool_4| Next Lesson →]] [[Category:Movies]] [[Category:Tutorials]]
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